Tag Archives: integration

Adastra & Brainarium

There are two new applications taking advantage of OpenViBE I’d like to point out. Adastra is a .NET framework developed by Anton Andreev. It natively connects with the OpenViBE designer through VRPN. It is also able to kindly close the designer when a scenario is finished. This framework can be used as the basis of […]

Enabling socket communication with LuaSocket

A few weeks ago, I’ve been helping a user on the #openvibe IRC channel, to enable socket communication within lua. This post aims at helping interested people do the same LuaSocket is an addition of lua that actually enables socket communication within lua. It provides low level functionalities such as TCP / UDP communication, but […]

Starting the designer from a console

After a few weeks playing with OpenViBE, people usually ask me if it is possible to use OpenViBE as a scenario player, automatically loading and starting a scenario. Well indeed, it is possible to do this. In order to set up the Cite des Sciences demo, we had to install a click & play demo. […]

Sloccount – A source code analyzer

I just discovered David A. Wheeler’s SLOCCount software This software aims at analyzing the source code of a project and producing statistics about it such as used languages, number of files, number of lines etc… It has an embedded file duplicate detection allowing to produce smart statistics. And it is even able to estimate the […]

Keeping dependencies up to date

Part of making software available and usable to everyone includes keeping the dependencies up to date… I already discussed a few things about this in Making open source software available post and promised a later updates… well it won’t be this time Anyway, we had a veeeeery bad time upgrading the outdating Ogre 1.4 to […]

Integrating Acquisition Devices

We now have several acquisition devices available within OpenViBE… It’s time to write a few words about it. First of all, I should point out the different ways of communication with the device we met so far. Most of our drivers are based on a proprietary SDK which are shipped with the devices. This abstracts […]