Tag Archives: code

LuaWindow, a small lua package for text display in OpenViBE

When using the Lua Stimulator box (or any kind of Lua script actually), it could be useful to present some information to the user in some way. This box allows to send messages to the Log Manager thanks to the box:log function but there is no way to get that to the OpenViBE operator when […]

A look back at 0.10.0 release

Ok, it’s been more than a month now since OpenViBE 0.10.0 has been released (actually 0.10.1 if considering Windows precompiled build 😉 ) and I am somehow late for my look at the release… and ironically, this release contains long time requested features… A new BCI paradigm, welcome SSVEP And yes, this has probably been […]

Sloccount – A source code analyzer

I just discovered David A. Wheeler’s SLOCCount software This software aims at analyzing the source code of a project and producing statistics about it such as used languages, number of files, number of lines etc… It has an embedded file duplicate detection allowing to produce smart statistics. And it is even able to estimate the […]

One more time !

I know many people enjoyed the (rather long) story about time which I published a few months ago… well here are some additional information. We have put a lot of efforts since the 0.6.0 release (April) in order to fix the device jittering / drifting. Indeed, every single device must have a specific drift due […]

Adding new classifiers to OpenViBE

Summer is tiiiiiiiime to coooooode I know that several people have been interested in implementing new classifiers in OpenViBE. Indeed, the current release only proposes a basic LDA… This is a widely used classifier in BCI but one must admit that a lot of research and comparison has been done on EEG data classification and […]

Keeping dependencies up to date

Part of making software available and usable to everyone includes keeping the dependencies up to date… I already discussed a few things about this in Making open source software available post and promised a later updates… well it won’t be this time Anyway, we had a veeeeery bad time upgrading the outdating Ogre 1.4 to […]

A (rather long) story about time

How is time managed in OpenViBE, I’ve been asked this question dozens of times… Time is crucial when talking about real time applications and indeed, I tried to have the best I could on this point… I decided to represent time on 64 bits integer in 32:32 fixed point arithmetic. But what is that strange […]